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Chip Reference Tables

Notes about individual Integrated Circuits

CC BY-SA

Peter Mount, Area51.dev & Contributors

Chip Reference Tables

Notes about individual Integrated Circuits

TitleChip Reference Tables
SubtitleNotes about individual Integrated Circuits
AuthorPeter Mount, Area51.dev & Contributors
CopyrightCC BY-SA

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Table of Contents

This book contains the layout and other information for common Integrated Circuit chips.

1 - 21xx

21 series

1.1 - 2114 4096-Bit (1024x4) Static RAM

MM2114/MM2114L Family 4096-Bit (1024x4) Static RAM

2 - 36xx Family

36xx series

2.1 - DS3691 RS422/RS423 Line Driver

DS3691 RS422/RS423 Line Driver

The DS1691A/DS3691 are low power Schottky TTL line drivers designed to meet the requirements of EIA standards RS-422 and RS-423. They feature 4 buffered outputs with high source and sink current capability with internal short circuit protection. A mode control input provides a choice of operation either as 4 single-ended line drivers or 2 differential line drivers. A rise time control pin allows the use of an external capacitor to slow the rise time for suppression of near end crosstalk to other receivers in the cable. Rise time capacitors are primarily intended for waveshaping output signals in the single-ended driver mode. Multipoint applications in differential mode with waveshaping capacitors is not allowed.

With the mode select pin low, the DS1691A/DS3691 are dual-differential line drivers with TRI-STATE outputs. They feature ±10V output common-mode range in TRI-STATE mode and 0V output unbalance when operated with ±5V supply.

Function table: Mode 0=RS422, 1=RS423
Inputs Outputs
Mode INA INA OUTA OUTB
0 0 0 0 1
0 0 1 Tri-State Tri-State
0 1 0 1 0
0 1 1 Tri-State Tri-State
1 0 0 0 0
1 0 1 0 1
1 1 0 1 0
1 1 1 1 1

3 - MOS 65xx CPU Family

The 65xx series CPU Microprocessors

3.1 - 6502 Microprocessor

The 6502 8 bit Microprocessor

This is the classic 6502 Microprocessor. Originally produced by MOS in 1974, it is now produced by WDC (Western Design Center).

Pin descriptions

Pin Name Description
A0…A15 Address Bus The sixteen bit Address Bus formed by A0-A15, address memory and I/O registers that exchange data on the Data Bus. The address lines can be set to the high impedance state by the Bus Enable (BE) signal.
BE Bus Enable The Bus Enable (BE) input signal provides external control of the Address, Data and the RWB buffers. When Bus Enable is high, the Address, Data and RWB buffers are active. When BE is low, these buffers are set to the high impedance status. Bus Enable is an asynchronous signal.
D0…D7 Data Bus These lines may be set to the high impedance state by the Bus Enable (BE) signal.
IRQ Interrupt Request The processor initiates it's interrupt sequence when the IRQ line is pulled low. The IRQ signal should be held low until the interrupt handler clears the interrupt request source.
ML Memory Lock The Memory Lock (ML) output may be used to ensure the integrity of Read-Modify-Write instructions in a multiprocessor system. Memory Lock indicates the need to defer arbitration of the bus cycle when ML is low. Memory Lock is low during the last three cycles of ASL, DEC, INC, LSR, ROL, ROR, TRB, and TSB memory referencing instructions.
NMI Non-Maskable Interrupt A negative transition on the Non-Maskable Interrupt (NMI) input initiates an interrupt sequence after the current instruction is completed. Since NMI is an edge-sensitive input, an interrupt will occur if there is a negative transition while servicing a previous interrupt. Also, after the edge interrupt occurs no further interrupts will occur if NMI remains low.
NC No Connection Not connected internally. It should not be connected externally
2
2 (OUT)
1 (OUT)
Phase 2
Phase 2 Out
Phase 1 Out
Phase2 or ∅2 is the system clock input. ∅2 (Out) is generated from the ∅2 input. ∅1 (Out) is the inverted ∅2 signal.
R/W Read/Write The R/W signal is used to control data transfer. When it's in the high state the processor is reading memory. When it's in the low state the Data Bus contains valid data to be written to the memory address. The R/W signal is set to a high impedance state wheh Bus Enable is low.
RDY Ready A low signal on RDY will halt the processor in its current state. Returning to high signal will restart the processor on the next PHI2 negative transition. The WAI instruction (65C02 & later) will pull RDY low. If RDY is not used a pull-up resistor is recommended as newer processors no longer have an active pull-up.
RES Reset Initialise the microprocessor. The RES pin must be held low for at least 2 clock cycles after VDD reaches operating voltage. Ready (RDY) has no effect whilst RES is low. When a positive edge is detected on RES the processor will begin a reset sequence which is 7 cycles long.
SO Set Overflow A negative transition on the SO pin sets the overflow bit in the status register.
SYNC Synchronize with OpCode fetch The SYNC line is high when the processor is reading an instruction from memory (not whilst reading data). If the RDY line is pulled low during the same clock cycle as SYNC is high the processor will stop & remain stopped until RDY goes high. This can be used to implement hardware single instruction execution.
VDD
VCC
Power Positive power supply voltage. Some old data sheets shows this as VCC
VSS Ground System logic ground
VP Vector Pull The Vector Pull (VP) output indicates that a vector location is being addressed during an interrupt sequence.

3.2 - MOS 6503 Microprocessor

The 6503 8 bit Microprocessor

3.3 - MOS 6504 Microprocessor

The 6504 8 bit Microprocessor

3.4 - MOS 6505 Microprocessor

The 6505 8 bit Microprocessor

3.5 - MOS 6506 Microprocessor

The 6506 8 bit Microprocessor

3.6 - MOS 6507 Microprocessor

The 6507 8 bit Microprocessor

3.7 - MOS 6508 Microprocessor

The 6508 8 bit Microprocessor

3.8 - MOS 6509 Microprocessor

The 6509 8 bit Microprocessor

3.9 - MOS 6510 Microprocessor

The 6510 8 bit Microprocessor with 8 bit bi-directional interface port

Internal I/O Port

The 6510 has an 8 bit I/O port built in. Only the lower 6 bits (P0…P5) are exposed on the 6510 (as used on the Commodore 64) whilst all 8 bits are exposed on the 6510-1 and 6510-2 processors by sacrificing the RDY & NMI signals.

The Data Direction Register is at address 0x0000 whilst the data port is at address 0x0001.

3.10 - MOS 6512 Microprocessor

The 6512 8 bit Microprocessor

3.11 - MOS 6513 Microprocessor

The 6513 8 bit Microprocessor

3.12 - MOS 6514 Microprocessor

The 6514 8 bit Microprocessor

3.13 - MOS 6515 Microprocessor

The 6515 8 bit Microprocessor

3.14 - MOS 6520 Peripheral Adapter

The 6520 Peripheral Adapter

3.15 - MOS 6522 Versatile Interface Adapter

The 6522 Versatile Interface Adapter
Taken from the original MOS Technology Preliminary datasheet dated Nov 1977
OCR Source: Archive.org mos_6560_6561_vic.pdf. Some spelling mistakes may remain due to the poor quality of the source material.

MCS6522 VERSATILE INTERFACE ADAPTER

DESCRIPTION

The MCS6522 Versatile Interface Adapter (VIA) provides all of the capability of the MCS6520. In addition, this device contains a pair of very powerful interval timers, a serial-to-parallel/ parallel-to-serial shift register and input data latching on the peripheral ports. Expanded handshaking capability allows control of bi-directional data transfers between VIA's in multiple processor systems.

Control of peripheral devices is handled primarily through two 8-bit bi-directional ports. Each of these lines can be programmed to act as either an input or an output. Also, several peripheral I/O lines can be controlled directly from the interval timers for generating programmable-frequency square waves and for counting externally generated pulses. To facilitate control of the many powerful features of this chip, the internal registers have been organized into an interrupt flag register, an interrupt enable register and a pair of function control registers.

  • Very powerful expansion of basic MCS6520 capability.
  • N channel, depletion load technology, single +5V supply.
  • Completely static and TTL compatible.
  • CMOS compatible peripheral control lines.
  • Expanded "handshake" capability allows very positive control of data transfers between processor and peripheral devices.
MCS6522 Block Diagram

PROCESSOR INTERFACE

This section contains a description of the buses and control lines which are used to interface the MCS6522 to the system processor. AC and DC parameters associated with this interface are specified on pages 21 through 24 of this document.

PHASE TWO CLOCK (02)

Data transfers between the MCS6522 and the system processor take place only while the Phase Two Clock is high. In addition, 02 acts as the time base for the various timers, shift registers, etc. on the chip.

CHIP SELECT LINES (CS1, CS2)

The two chip select inputs are normally connected to processor address lines either directly or through decoding. The selected MCS6522 register will be accessed when CS1 is high and CS2 is low.

REGISTER SELECT LINES (RSO, RSI, RS2, RS3)

The four Register select lines are normally connected to the processor address bus lines to allow the processor to select the internal MCS6522 register which is to be accessed. The sixteen possible combinations access the registers as follows:

Address RS3 RS2 RS1 RS0 Register Remarks
00000ORB
10001ORA
20010DDRB
30011DDRA
40100
50101
60110
70111
81000
91001
A1010
B1011
C1100
D1101
E1110
F1111

READ/WRITE LINE (R/W)

The direction of data transfers between the MCS6522 and the system processor is controlled by the R/W line. If R/W is low, data will be transferred out of the processor into the selected MCS6522 register (write operation). If R/W is high and the chip is selected, data will be transferred out of the MCS6522 (read operation).

DATA BUS (D0 - D7)

The 8 bi-directional data bus lines are used to transfer data between the MCS6522 and the system processor. The internal drivers will remain in the high-impedance state except when the chip is selected (CS1 = 1, CS2 = 0), R/W is high and the Phase Two Clock is high. At this time, the contents of the selected register are placed on the data bus. When the chip is selected, with R/W low and ∅2 = 1, the data on the data bus will be transferred into the selected MCS6522 register.

RESET (RES)

The Reset input clears all internal registers to logic 0 (except Tl, T2 and SR). This places all peripheral interface lines in the input state, disables the timers, shift register, etc. and disables interrupting from the chip.

INTERRUPT REQUEST (IRQ)

The Interrupt Request output goes low whenever an internal interrupt flag is set and the corresponding interrupt enable bit is a logic 1. This output is "open-drain" to allow the interrupt request signal to be "wire-or'ed" with other equivalent signals in the system.

PERIPHERAL INTERFACE

This section contains a brief description of the buses and control lines which are used to drive peripheral devices under control of the internal MCS6522 registers.

PERIPHERAL A PORT (PA0 - PA7)

The Peripheral A port consists of 8 lines which can be individually programmed to act as an input or an output under control of a Data Direction Register. The polarity of output pins is controlled by an Output Register and input data can be latched into an internal register under control of the CA1 line. All of these modes of operation are controlled by the system processor through the internal control registers. These lines represent one standard TTL load in the input mode and will drive one standard TTL load in the output mode.

PERIPHERAL A CONTROL LINES (CA1, CA2)

The two peripheral A control lines act as interrupt inputs or as handshake outputs. Each line controls an internal interrupt flag with a corresponding interrupt enable bit. In addition, CA1 controls the latching of data on Peripheral A Port input lines. The various modes of operation are controlled by the system processor through the internal control registers. CA1 is a high-impedance input only while CA2 represents one standard TTL load in the input mode. CA2 will drive one standard TTL load in the output mode.

PERIPHERAL B PORT (PB0 - PB7)

The Peripheral B port consists of 8 bi-directional lines which are controlled by an output register and a data direction register in much the same manner as the PA port. In addition, the polarity of the PB7 output signal can be controlled by one of the interval timers while the second timer can be programmed to count pulses on the PB6 pin. These lines represent one standard TTL load in the input mode and will drive one standard TTL load in the output mode. In addition, they are capable of sourcing 30 ma at 1.5 VDC in the output mode to allow the outputs to directly drive Darlington transistor switches.

PERIPHERAL B CONTROL LINES (CB1, CB2)

The Peripheral B control lines act as interrupt inputs or as handshake outputs. As with CA1 and CA2, each line controls an interrupt flag with a corresponding interrupt enable bit. In addition, these lines act as a serial port under control of the Shift Register. These lines represent one standard TTL load in the input mode and will drive one standard TTL load in the output mode. In addition, they are capable of sourcing 1.0 ma at 1.5 VDC in the output mode to allow the outputs to directly drive Darlington transistor switches.

Peripheral Output Buffers

MCS6522 OPERATION

This section contains a discussion of the various blocks of logic shown in Figure 1. In addition, the internal operation of the MCS6522 is described in detail.

DATA BUS BUFFERS (DB), PERIPHERAL A BUFFERS (PA), PERIPHERAL B BUFFERS (PB)

The characteristics of the buffers which provide the required voltage and current drive capability were discussed in the previous section. -AC and DC parameters for these buffers are specified on pages 21 through 24 of this document.

CHIP ACCESS CONTROL

The Chip Access Control contains the necessary logic to detect the chip select condition and to decode the Register Select inputs to allow accessing the desired internal register. In addition, the R/W and ∅2 signals are utilized to control the direction and timing of data transfers. When writing into the MCS6522, data is first latched into a date, input register during ∅2. Data is then transferred into the desired internal register during ∅2 CS. This allows the peripheral I/O line to change without "glitching." When the processor reads the MCS6522, data is transferred from the desired internal register directly onto the Data Bus during ∅2.

PORT A REGISTERS, PORT B REGISTERS

Three registers are used in accessing each of the 8-bit peripheral, ports. Each port has a Data Direction Register (DDRA, DDRB) for specifying whether the peripheral pins are to act as inputs or outputs. A 0 in a bit of the Data Direction Register causes the corresponding peripheral pin to act as an input. A 1 causes the pin to act as an output.

Each peripheral pin is also controlled by a bit in the Output Register (ORA, ORB) and an Input Register (IRA, IRB). When the pin is programmed to act as an output, the voltage on the pin is controlled by the corresponding bit of the Output Register. A 1 in the Output Register causes the pin to go high, and a 0 causes the pin to go low. Data can be written into Output Register bits corresponding to pins which are programmed to act as inputs; however, the pin will be unaffected.

Reading a peripheral port causes the contents of the Input Register (IRA, IRB) to be transferred onto the Data Bus. With input latching disabled, IRA will always reflect the data on the PA pins. With input latching enabled, IRA will reflect the contents of the Port A prior to setting the CA1 Interrupt Flag (IFRl) by an active transition on CA1.

The IRB register operates in a similar manner. However, for output pins, the corresponding IRB bit will reflect the contents of the Output Register bit instead of the actual pin. This allows proper data to be read into the processor if the output pin is not allowed to go to full voltage. With input latching enabled on Port B, setting CB1 interrupt flag will cause IRB to latch this combination of input data and ORB data until the interrupt flag is cleared.

HANDSHAKE CONTROL

The MCS6522 allows very positive control of data transfers between the system processor and peripheral devices through the operation of "handshake" lines. Port A lines (CA1, CA2) handshake data on both a read and a write operation while the Port B lines (CB1, CB2) handshake on a write operation only.

Read Handshake

Positive control of data transfers from peripheral devices into the system processor can be accomplished very effectively using "Read" handshaking. In this case, the peripheral device must generate "Data Ready" to signal the processor that valid data is present on the peripheral port. This signal normally interrupts the processor, which then reads the data, causing generation of a "Data Taken" signal. The peripheral device responds by making new data available. This process continues until the data transfer is complete.

In the MCS6522, automatic "Read" handshaking is possible on the Peripheral A port only. The CAl interrupt input pin accepts the "Data Ready" signal and CA2 generates the "Data Taken" signal. The Data Ready signal will set an internal flag which may interrupt the processor or which can be polled under software control. The Data Taken signal can be either a pulse or a DC level which is set low by the system processor and is cleared by the Data Ready signal. These options are shown in Figure 3 which illustrates the normal Read Handshaking sequence.

Write Handshake

The sequence of operations which allows handshaking data from the system processor to a peripheral device is very similar to that described in Section A for Read Handshaking. However, for "Write" handshaking, the processor must generate the "Data Ready" signal (through the MCS6522) and the peripheral device must respond with the "Data Taken" signal. This can be accomplished on both the PA port and the PB port on the MCS6522. CA2 or CB2 acts as a Data Ready output in either the DC level or pulse mode and CA1 or CB1 accepts the "Data Taken" signal from the peripheral device, setting the interrupt flag and clearing the "Data Ready" output. This sequence is shown in Figure 4.

3.16 - WDC W65C22 VIA

The WDC W65C22 VIA

3.17 - MOS 6523 Tri-Port Interface

The 6523 Tri-Port Interface

3.18 - MOS 6525 Tri-Port Interface

The 6525 Tri-Port Interface

3.19 - MOS 6526 Complex Interface Adapter (CIA)

The 6526 Complex Interface Adapter (CIA)

3.20 - MOS 6529 Single Port Interface

The 6529 Single Port Interface

3.21 - MOS 6530 Memory, I/O, Timer Array

The 6530 Memory, I/O, Timer Array

3.22 - MOS 6532 Memory, I/O, Timer Array

The 6532 Memory, I/O, Timer Array

3.23 - MOS 6545-1 CRT Controller

The 6545-1 CRT Controller

3.24 - 6551 Asynchronous Communication Interface Adapter

6551 Asynchronous Communication Interface Adapter

Notes:

  1. The W65C51S is a drop in replacement to the original MOS6551
  2. For the W65C51N, the CS1 pin is inverted in the datasheet compared to the W65C51S or MOS6551
  3. The W65C51N 28 pin PLCC is marked as EOL & to use the 32 pin LQFP as a replacement

3.25 - WDC W65C51N ACIA

The WDC W65C51N ACIA

3.26 - WDC W65C51S ACIA

The WDC W65C51S ACIA

3.27 - MOS 6560 VIC

The 6560 VIC (Video Interface Chip)
This is the VIC chip used in the Commodore VIC-20. For the Commodore 64 you want to look at the 6567 VIC-II.
Taken from the original Commodore mos technology datasheet
OCR Source: Archive.org mos_6560_6561_vic.pdf. Some spelling mistakes may remain due to the poor quality of the source material.

6560/6561 VIDEO INTERFACE CHIP

GENERAL DESCRIPTION

The 6560 Video Interface Chip (VIC) is designed for color video graphics applications such as low cost CRT terminals, biomedical monitors, control system displays and arcade or home video games.

It provides all of the circuitry necessary for generating color programmable character graphics with high screen resolution. VIC also incorporates sound effects and A/D converters for use in a video game environment.

FEATURES

  • Fully expandable system with a 16K byte address space
  • System uses industry standard 8 bit wide ROMS and 4 bit wide RAMS
  • Mask programmable sync, generation, NTSC-6560, PAL-6561
  • On-chip color generation (16 colors)
  • Up to 600 independently programmable and movable background locations on a standard TV
  • Screen centering capability
  • Screen grid size up to 192 Horizontal by 200 Vertical dots
  • Two selectable graphic character sizes
  • On-chip sound system including:
    • Three independent, programmable tone generators
    • White noise generator
    • Amplitude modulator
  • Two on-chip 8 bit AID converters
  • On-chip DMA and address generation
  • No CPU wait states or screen hash during screen refresh
  • Interlaced/Non-interlaced switch
  • 16 addressable control registers
  • Light gun/pen for target games
  • 2 modes of color operation

Variants

Chip Region Note
6560 NTSC
6561 PAL
6561E PAL Ceramic, used in early VIC-20's
6561-101 PAL

THEORY OF OPERATION

In order to produce programmable color characters, VIC accesses external memory which can be divided into three areas: character pointers, display characters and color pointers. The character pointer area is a block of bytes in RAM (typically 506 bytes called the Video Matrix) in which each byte points to a particular character to be displayed. The character area consists of a set of 8 or 16 byte blocks (usually called cells) which contain the actual dot patterns to be displayed. These character cells can be located in either RAM or ROM depending on how the objects are to be displayed or moved on the screen. The color pointer area is a block of nybbles in RAM (typically 506-4 bit nybbles called the Color Matrix). The 4 bit color pointers are used to define the color of any character which is to be displayed and to select one of the two color modes.

It is the task of an external microprocessor to organize the Video Matrix, Color Matrix and Character Cells into the proper format to display the data desired on-screen.

Typical Video Matrix

To understand the operation of VIC more completely, consider the diagram shown in Figure 1. This is a typical Video Matrix, in which 22 characters horizontally by 23 characters vertically are to be displayed, yielding a total of 506 character display locations, with a screen resolution of 176 horizontal by 184 vertical dots. Each one of these character display locations has a corresponding character pointer, or index, which specifies (points at) a character to be displayed in that particular location. In the example shown, rectangle (B,15) has a character index of 2B. This means character number 2B is to be displayed in that rectangle. VIC will fetch the character index value 2B and perform an address computation to locate the desired character to be displayed. The computation is quite simple. If 8 x 8 character cells are selected, the index is left shifted 3 times (multiply by 8) and the starting address of the character cells, found in VIC Control Register CR5, is added to the left shifted value. In this case, the character cell starting address is 3400 (in HEX) which is added to the left shifted value of the character index to yield the actual character location in memory of 3558 (in HEX). Note here that the actual character displayed is an eight dot by eight dot matrix which can be stored in either ROM or RAM. Also, the number of times that any particular character can be displayed is unlimited. By using the same character index (2B for example) elsewhere on the grid, the character data will be displayed again. Alternately, through the use of a simple software driver, VIC can be used as a bit mapped display system provided enough RAM is available (approximately 4K bytes of cell RAM).

REGISTER DESCRIPTION

There are sixteen eight-bit control registers within the 6560 which enable the microprocessor to control all the operating modes of VIC.

VIC Control Registers
Name Address B7 B6 B5 B4 B3 B2 B1 B0 Description
CR0 00 I SX6 SX5 SX4 SX3 SX2 SX1 SX0 Screen Origin X
CR1 01 SY7 SY6 SY5 SY4 SY3 SY2 SY1 SY0 Screen Origin Y
CR2 02 Bv9 M6 M5 M4 M3 M2 M1 M0 No of Video Matrix Columns
CR3 03 R0 N5 N4 N3 N2 N1 N0 D No of Video Matrix Rows
CR4 04 R8 R7 R6 R5 R4 R3 R2 R1 Raster Value
CR5 05 BV13 BV12 BV11 BV10 BC13 BC12 BC11 BC10 Base Address Control
CR6 06 LH7 LH6 LH5 LH4 LH3 LH2 LH1 LH0 Light Pen Horizontal
CR7 07 LV7 LV6 LV5 LV4 LV3 LV2 LV1 LV0 Light Pen Vertical
CR8 08 PX7 PX6 PX5 PX4 PX3 PX2 PX1 PX0 POT X
CR9 09 PY7 PY6 PY5 PY4 PY3 PY2 PY1 PY0 POT Y
CR10 0A S1 F16 F15 F14 F13 F12 F11 F10 FIN1
CR11 0B S2 F26 F25 F24 F23 F22 F21 F20 FIN2
CR12 0C S3 F36 F35 F34 F33 F32 F31 F30 FIN3
CR13 0D S4 F46 F45 F44 F43 F42 F41 F40 FIN4
CR14 0E CA3 CA2 CA1 CA0 A3 A2 A1 A0 Amplitude
CR15 0F CB3 CB2 CB1 CB0 R CE2 CE1 CE0 Color Control

EXPLANATION OF CONTROL REGISTER FUNCTIONS

CR0 Bits 0-6 determine how far from the left-hand side of the T.V. screen the first column of characters will appear. It is used to Horizontally center various sizes of video matrices on-screen. Bit 7 selects interlaced scan mode (I = 1).
CR1 Determines how far from the top of the T.V. screen the first row of characters will appear. It is similarly used to vertically center various sizes of video matrices onscreen.
CR2 Bits 0-6 set the number of columns in the Video Matrix. Bit 7 is part of the Video Matrix address found in CR5
CR3 Bits 1-6 set the number of rows in the Video Matrix. Bit 0 is used to select either 8 x 8 character matrices (D = 0) or 16 x 8 character matrices (D = 1). Bit 7 is part of the RASTER value found in CR4
CR4 Contains the number of the line currently being scanned by the T.V. raster beam
CR5 Bits 0-3 determine the starting address of the character cell space. (Note that these bits form bits A13 through A10 of the actual address.) Bits 4-7 (along with Bit 7 of CR2) determine the starting address of the Video Matrix (these bits form bits A13 through A9 of the actual address)
CR6 Contains the latched horizontal position of the light gun/pen.
CR7 Contains the latched vertical position of the light gun/p
CR8 Contains the digitized value of POTX.
CR9 Contains the digitized value of POTY.
CRA Bits 0-6 set the frequency of the first audio oscillator.
Bit 7 turns the oscillator on ( = 1) or off ( = 0)
CRB Same as CRA for second audio oscillator
CRC Same as CRA for third audio oscillator.
CRD Same as CRA, but sets frequency of noise source.
CRE Bits 0-3 set the volume of the composite audio signal (Note that at least one sound generator must be turned on for any sound to be produced).
Bits 4-7 contain the Auxiliary color code used in conjunction with the “Multicolor” mode of operation.
CRF Bits 4-7 select 1 of 16 colors for the background common to all characters. (Essentially, they set the color of the background area within the Video Matrix.)
Bits 0-2 select 1 of 8 colors for the exterior border area of the screen (all area outside the Video Matrix).
Bit 3 determines whether the Video Matrix will be displayed as different colored characters on a common background color (R = 1) or inverted (R = 0), that is, all characters will be the same color (the background color in CRF) while each character’s background will now be a different color, determined by the code in the Color RAM.
Note that the R bit has no effect when Multicolor mode is selected and that CRF also functions differently in this mode. Refer to the section called “Operating Modes” for complete information.

COLOR OPERATING MODES

VIC incorporates two modes of color operation. HI-RES (high resolution) mode and Multicolor mode. Basically, the operating mode affects how the Character Cell information will be translated into dots on the TV screen. The operating mode is determined by the MSB of the color pointer associated with each character location in the Video Matrix. If the MSB of a character’s color pointer is zero, then that character will be displayed in HI-RES mode. Alternately, if the MSB is one, the character will be displayed in Multicolor mode

With HI-RES mode selected, there is a one-to-one correspondence between Character Cell bits and the dots displayed on-screen. That is, all one bits of a character will be displayed in one color, and all zero bits in another color. The foreground color of the character is specified by the remaining 3 bits of the character’s color pointer, while the character’s background color is specified by Register F (CRF).

With Multicolor mode selected, each TWO bits of a character cell correspond to ONE dot on-screen and the color of that dot is determined by the two-bit code. Unlike HI-RES mode, in which only two colors can be displayed in a single character, Multicolor mode allows four colors per character; however, since two bits of cell data now correspond to a single dot on-screen, the horizontal resolution is half that of the HI-RES mode. That is, each 8x8 Character Cell in memory maps onto an 8x4 character on-screen (8 lines of 4 dots each). Note that the amount of memory required for these 8x4 Multicolor characters is the same as that for 8x8 HI-RES characters, the data is simply mapped differently on-screen.

In Multicolor mode, the two bits which make up a dot select one of four colors for that dot. The four codes created by these two bits tell VIC where to find the color information for the dot. The color of the dot can be either the Background color (in C R F), the Exterior Border color in (CRF), the Auxiliary color (in C R E) or the Foreground color (bits 0 thru 2 of the character’s color pointer).

The Multicolor mode color select codes are:

Mode Colour
00Background color (CRF)
01Exterior Border color (CRF)
10Foreground color (Color RAM)
11Auxiliary color (CRE)

Note that the two-bit code is NOT itself a color code, rather it is a pointer to four different color codes, allowing greater color flexibility, as each code pointed to has either 3 or 4-bit resolution

6560 PIN SIGNAL DESCRIPTION

• Address Bus— Pins 21 thru 34

The 14 bit address bus (A0 thru A13) is bidirectional. During P∅2 = 1, the address pins are in the input mode. In this mode the microprocessor can access any of the sixteen VIC Control Registers. The high order pins of the Address Bus (A8 thru A13) act as Chip Select pins in this input mode. A true chip select condition occurs when A13 = A11 = A10 = A9 = A8 = 0 and A12 = 1, which equates to a VIC chip select address of 1000 in HEX. The lower order 4 bits of the address bus (A0 thru A3) are used as the control register select portion of the input address

During P∅1 = 1, the VIC address pins will be in the output mode if data (either Character Pointer or Character Cell) is to be fetched. In this mode, VIC will put out the address of the memory location to be fetched. The address from VIC will be valid 50ns after the rising edge of P∅1 and remain valid until the rising edge of P∅2.

• Read/Write— Pin 4

This signal is an input only on the 6560 and controls the flow of data between VIC and the microprocessor. When the R/W signal is low and the VIC chip select conditions have been satisfied, the microprocessor can write data into the selected VIC Control Register. If the R/W signal is high and the chip select conditions have been met, the microprocessor can read data from the selected VIC Control Register

It is important to note that all VIC/microprocessor data transfers can only occur when P∅2=1. During P∅1 the VIC will be fetching data from memory for display and the R/W signal must be held high to ensure that VIC will not write into any memory location

Data Bus— Pins 5 thru 16

The 12 bit data bus of the 6560, DB0 thru DB11f is divided into two sections. The lower order eight bits, DB0 thru DB7, are used both to interface to the microprocessor and fetch data needed for display, while the higher order 4 bits are used exclusively for retrieving color and mode information. The operation of the lower order eight bits (DB0 thru DB7) can also be separated into two categories: microprocessor interface and video data interface. During P 0 2=1, DB7 thru DB0 are used exclusively for data transmission between the microprocessor and VIC. During P 0 1 = 1, DB7 thru DB0 are used for fetching display data.

CLOCKS

Master Oscillator Clock Inputs— 0 A and 0 2, Pins 39 and 38

The 6560 requires a 14.31818 MHz (NTSC), TWO Phase Clock. The clock signals must be five (5) volts and non-overlapping. The 6561 requires a 4.436187 M H z clock for PAL standard

System Clocks— P 0 1 and P 0 2, Pins 35 and 36

These clocks are the master timing generator for the VIC System. They are five volt, nonoverlapping 1.02 MH z clocks capable of driving the capacitance of the 6512 microprocessor.

Memory Clock— 0 M (Option), Pin 37

This is a single phase 2.04 MHz clock used when memories in the VIC System require a strobe after the address bus is valid.

Analog to Digital Converters— POTX and POTY, Pins 17 and 18

These input pins are used to convert potentiometer position into a microprocessor readable 8 bit HEX number. This is accomplished by a simple RC time constant integration technique. The potentiometer is used to charge an external capacitor tied to the pot pin. Refer to application note No.1 (insert).

Composite Sound— Pin 19

This pin provides the output of the sound synthesizer portion of the 6560 shown in the VIC Block Diagram. It is a high impedance output (approximately 1Kfi) and must be buffered and amplified externally to drive a speaker

Composite Sync and Luminance— Pin 3

This pin is an open drain output which provides all the necessary video synchronization and luminance information required by a standard television. Refer to application note No. 1 (insert).

Composite Color— Pin 2

This signal provides the necessary color information required by a standard television to receive a full color picture. The composite color pin is a high impedance output buffer which provides the reference burst signal plus the color encoded phase and amplitude information at the proper 3.579545 M H z frequency. Refer to application note No. 1 (insert).

Reset— (Option), Pin 37

This input signal is used to synchronize the horizontal and vertical sync counter to an external signal.

Bus Available— (Option), Pin 37

This output signal indicates the state of VIC with respect to the video memory fetch. The pin will go low 2 ^sec. before VIC performs any memory access and will remain low until the entire screen has been refreshed.

Light Gun/Pen— (Option), Pin 37

This input signal causes the current dot position being scanned onto the screen to be latched into control registers 6 and 7, upon a negative going edge. This pin would be used in conjunction with a photo detector for use in a “target shoot” type game or for light pen applications. Refer to application note No. 1 (insert).

AVAILABLE AUXILIARY/BACKGROUND COLORS

Value Colour Value Colour
0Black8Orange
1White9Light Orange
2RedAPink
3CyanBLight Cyan
4MagentaCLight Magenta
5GreenDLight Green
6BlueELight Blue
7YellowFLight Yellow

AVAILABLE BORDER/CHACTER COLORS

Value Colour
0Black
1White
2Red
3Cyan
4Magenta
5Green
6Blue
7Yellow

3.28 - MOS 6561 VIC PAL

The 6561 VIC (Video Interface Chip II) PAL

3.29 - MOS 6567 VIC-II

The 6567 VIC-II (Video Interface Chip II)
Taken from the original Commodore Semiconductor Group datasheet
OCR Source: Archive.org mos_6567_vic_ii_preliminary.pdf. Some spelling mistakes may remain due to the poor quality of the source material.

6567 Video Interface Chip

General Description:

The 6567 Video Interface Chip (VIC II) is a multi-purpose video controller for use in both computer video terminals and video game applications. The color video display is 25 rows of 40 characters each with additional features including horizontal and vertical scroll, bit map graphics and movable image blocks (MIBS).

Features

  • Mask programmable sync, generation, NTSC - 6567, PAL - 6569, PAL-N-6572, PAL-M-6573.
  • 47 Addressable control registers.
  • Fully expandable system with up to 16K byte display memory.
  • On chip color generation (16 colors)
  • Up to eight independent movable image blocks (MIBS).
  • Light gun/pen for target games.

(Multiplexed addresses in parentheses)

Variants

Chip Region
6567 NTSC
6569 PAL
6572 PAL-N
6573 PAL-M

CHARACTER DISPLAY MODE

In the character display mode, the 6567 fetches CHARACTER POINTERS from the VIDEO MATRIX area of memory and translates the pointers to character dot addresses in the 2,048 byte CHARACTER BASE area of memory. The video matrix is comprised of 1,000 consecutive locations in memory which each contain an eight bit character pointer. The location of the video matrix within memory is defined by bits VM13-VM10 in register 24 (0x18) which are used as the 4 MSB of the video matrix address. The lower order 10 bits are provided by an internal couiter (VC9-VC0) which steps through the 1000 character locations. Note that the 6567 provides only 14 address outputs so additional system hardware may be required for complete system memory decodes.

CHARACTER POINTER ADDRESS
A13 A12 A11 A10 A09 A08 A07 A06 A05 A04 A03 A02 A01 A00
CB13 CB12 CB11 VM10 VC9 VC8 VC7 VC6 VC5 VC4 VC3 VC2 VC1 VC0

The eight bit character pointer permits 256 different .character definitions to be available simultaneously. Each character is an 8x8 matrix of dots stored in the character base as eight consecutive bytes. The location of the character base is defined by bits CB13-CB11 in register 24 (0x18) which are used for the 3 most significant bits (MSB) of the character base address. The 11 lower order addresses are formed by the 8 bit character pointer from the video matrix (D7-D0) which selects a particluar character, and a 3 bit raster counter (RC2-RC0) which selects one of the eight character bytes. The resulting characters are formated as 25 rows of 40 characters each. In addition to the 8 bit character pointer, a 4-bit COLOR NYBBLE is associated with each video matrix location (the video matrix memory is 12 bits wide) which selects one of sixteen colors for each character.

CHARACTER DATA ADDRESS
A13 A12 A11 A10 A09 A08 A07 A06 A05 A04 A03 A02 A01 A00
CB13 CB12 CB11 D7 D6 D5 D4 D3 D2 D1 D0 RC2 RC1 RC0

EXTENDED COLOR CHARACTER MODE

The extended color mode allows the selection of individual background colors for each character region while maintaining the normal 8 x 8 character resolution. This mode is selected by setting the-BCM bit of register 17 (0x11) to "1M. The character dot data is displayed similar to the standard mode except the 2 MSB of the character pointer are used to select the background color for each character region.

CHAR POINTER MS BIT PAIR BACKGROUND'COLOR DISPLAYED
CHAR POINTER
MS BIT PAIR
BACKGROUND COLOR DISPLAYED
00 Background #0 color (register 33 (0x21))
01 Background #1 color (register 34 (0x22))
10 Background #2 color (register 35 (0x23))
11 Background #3 color (register 36 (0x24))

Since the two MSB of the character pointers are used for color information, only 64 different character definitions are available. The 8562 forces CB10 and QB9 to "0" regardless of the original pointer values, so that only the first 64 character definitions are accessed. In extended color mode, each character can select one of sixteen individually defined foreground colors and one of the four available background colors.

EXTENDED COLOR MODE AND MULTI-COLOR MODE CAN NOT BE ENABLED SIMULTANEOUSLY.

BIT MAP MODE

In bit map mode, the 6567 fetches data from memory to create a one-to-one correspondence between each displayed dot and memory bit. The bit map mode- provides a screen resolution of 320H x ' 200V individually controllable display dots. Bit map mode is selected by setting the BMM bit in register 17 (0x11) to a ”1". The VIDEO MATRIX is accessed as in character mode, but the video matrix data is interpreted as color data rather than as character pointers. The VIDEO MATRIX COUNTER is also used to create the address to fetch the dot data for display from the 3,000 byte DISPLAY BASE. The display data address is formed as follows:

CHARACTER DATA ADDRESS
A13 A12 A11 A10 A09 A08 A07 A06 A05 A04 A03 A02 A01 A00
CB13 VM9 VM8 VM7 VM6 VM5 VM4 VM3 VM2 VM1 VM0 RC2 RC1 RC0

VMx denotes the video matrix counter outputs, RCx denotes the 3 bit raster line counter and CB13 is from register 24 (0x18). The raster counter increments once each horizontal video line (raster line) and the video matrix counter increments once every eight lines. This address sequence causes each 8x8 dot block of the video display to reflect eight sequential memory locations.

STANDARD BIT MAP MODE

In the standard bit map mode, color information is derived only from the data stored in the video matrix (the color nybble is disregarded).

These 8 bits are divided into two 4-bit nybbles, allowing two colors to be selected independently in each 8x8 dot block.

When a bit in the display memory is a "0", the color of the output dot is set by the least significant (lower) nybble (LSN).

Similarly, a display memory bit of "1" selects the output color specified by the MSN (upper nybble).

Display Bit Display Colour
0 Lower nibble of video matrix pointer
1 Upper nibble of video matrix pointer

MULTI-COLOR BIT MAP MODE

Multi-colored bit map mode is selected by setting the MCM bit in register 22 (0x16) to a "1" in conjunction with the B W bit. Multi-color mode utilizes the same memory addressing sequence as standard bit map mode, but interpretes the display dot data differently.

Display Bit Pair Display Colour
00 Background #0 color (register 33 0x21)
01 Upper nibble of video matrix pointer
10 Lower nibble of video matrix pointer
11 Video matrix colour nibble

Note that the color nybble (DB11-DB8) IS used for the multi-color bit map mode. As in character multi-color mode, the horizontal dot size is doubled since two bits are required for color selection, resulting in a screen resolution of 160H x 200V. Utilizing multi-color bit map mode, three independently selected colors can be displayed in each 8 x 8 block in addition to the background color.

MOVABLE IMAGE BLOCKS

The movable image block (MIB) is a special type of display image which can be displayed at any screen position without the 8x8 dot block constraints inherent in character and bit map modes. Up to 8 unique MIBs can be displayed simultaneously, each defined by 63 bytes in memory displayed as a 24x21 dot array (shown below). A number of special features make MIBs especially suited for video graphics and game applicatons.

Byte Byte Byte
Row 0 00 01 02
Row 1 03 04 05
Row . - - -
Row . - - -
Row . - - -
Row 19 57 58 59
Row 20 60 61 62

MIB ENABLE

Each MIB can be selectively enabled for display by setting its corresponding enable bit (MnE) to "1” in register 21 (0x15).

If the MnE bit is "0", the MIB will not be displayed.

MIB POSITION

Each MIB is positioned via its X and Y position register (see register map 1.3) within 512 horizontal and 256 vertical positions. The position of a MIB is specified by the upper-left corner of the array.

X locations 23 to 347 (0x17-0x157) and Y locations 50 to 249 (0x32-0xF9) are visible.

Since not all available MIB positions are entirely visible on the screen, MIBs may be moved smoothly on and off the display screen

MIB COLOR

A separate 4-bit register is associated with each MIB to specify the MIB color. There are two MIB color modes.

STANDARD MIB COLOR

In the standard mode, a "0" bit of MIB data allows any background, character or bit map data to show through (transparent) and a "1" bit is displayed £s the MIB color determined by the corresponding MIB Color register.

MULTI-COLOR MIB

Each MIB can be individually specified to be multi-color via MnMC bits in the MIB multi-color register 28 (0x1C). When the MnMC bit is H1H, the corresponding MIB is displayed in the multi-color mode. In the multi-color mode, the MIB data is interpreted in pairs as in the other multi-color modes.

MIB Bit Pair Colour displayed
00 Transparent (background data)
01 MIB Multi-color #0 (register 37 0x25)
10 MIB Color (registers 39-46 0x27-0x2E)
11 MIB Multi-color #1 (register 38 ox26)

Since two bits of data are required for each color, the resolution of the MIB is reduced to 12 H x 21 V. Each horizontal dot is expanded to twice the standard size so that the size of the overall MIB does not change. Up to 3 colors can be displayed in each MIB (in addition to transparent), but the two colors specified by the MIB multi-color registers are shared among all 8 MIBs.

MIB MAGNIFICATION

Each MIB can be independently expanded (2X) in both the horizontal and vertical directions.

Two registers contain the control bits (MiXE,MnYE) for the magnification control:

Register Function
29 0x1D Horizontal expand (MiXE) "1"=expand; "0"=normal
23 0x17 Vertical expand (MnYE) "1"=expand; "0"=normal

No increase in resolution is realized by expanding the MIBs.

The same 24x21 array (or 12x21 if multi-colored) is displayed except but the size of each dot is doubled in the desired direction (up to 4X standard dot dimension if a MIB is both multi-colored and expanded).

MIB PRIORITY

The priority of each MIB may be individually controlled with respect to the other displayed information (from character or bit map modes).

The priority of each MIB is set by the corresponding bit (MnDP) of register 27 (SIB):

Bit Priority
0 MIB data displayed'instead of any data (in front)
1 MIB data displayed only instead of Bkgd #0 or multi-color bit pair 01 (behind)

MIB data bits of "0" always permit any other information to be displayed (i.e. MIB transparent sections).

The MIBs have a fixed priority with respect to each other, with MIB 0 having the highest priority (in front) and MIB 7 the lowest (behind).

When MIB data (except transparent data) of two MIBs are co-incident, the data from the lower number MIB will be displayed.

COLLISION DETECTION

Two types of MIB collision (co-incidence) are detected, MIB to MIB collision and MIB to display data collision.

MIB TO MIB COLLISION

A collision between two MIBs occurs when non-transparent output data of two MIBs are co-incident. Co-incidence of MIB transparent areas will not generate a collision.

When a collision occurs, the MIB bits (ttiM) in the MIB-MIB COLLISION register 30 (0x1E) will be set to "1" for each colliding MIB.

The collision bits remain set until a read of the collision register, when they are automatically cleared.

MIBs collisions are detected even if off-screen, behind the border.

MIB TO DATA COLLISION

A second register, MIB-DATA COLLISION register 31 (0x1F) also contains a bit (MiD) for each MIB which is set to "1" when both the MIB and display data are co-incident. Again, the co-incidence of MIB transparent data and/or display background does not generate a collision.

For special applications, the display data from the 0-1 multicolor bit pair also does not cause a collision. This feature permits their use as background display data without interfering with true MIB collisions.

A MIB-DATA collision can occur off-screen in the horizontal direction if display data has been scrolled to an off-screen position (see scrolling).

The MIB-DATA COLLISION register also automatically clears when read

MIB COLLISION INTERRUPTS

The collision interrupt latches are set whenever the first bit of either register is set to "1". Once any collision bit within a register is set high, subsequent collisions will not set the interrupt latch until that collision register has been cleared to all "0"s by a read.

MIB MEMORY ACCESS

The data for each MIB is stored in 63 consecutive bytes of memory. Each block of MIB data is defined by a MIB pointer, located at the end of the VIDEO MATRIX.

Since only 1,000 bytes of the video matrix are used in the normal display modes video matrix locations 1016-1023 (0x3F8-0x3FF) are used for MIB pointers 0-7 respectively.

The eight bit MIB pointer from the video matrix together with the six bits from the MIB byte counter to count through the 63 bytes define the entire 14-bit address field.

MIB DATA ADPRESS
A13 A12 A11 A10 A09 A08 A07 A06 A05 A04 A03 A02 A01 A00
MP7 MP6 MP5 MP4 MP3 MP2 MP1 MP0 MC5 MC4 MC3 MC2 MC1 MC0

The MPx are the MIB pointer bits from the video matrix and MCx are the internally generated MIB counter bits. The MIB pointers are read from the video matrix at the end of every raster line.

When the Y position register of a MIB matches the current raster line count, the actual fetches of MIB data begin. Internal counters automatically step through the 63 bytes of MIB data, displaying three bytes on each raster line.

OTHER FEATURES

SCREEN BLANKING

The display screen may be blanked by setting the BLNK bit in register 17 (0x11) to a H1H. when the screen in blanked, the entire screen displays the exterior color specified by register 32 (0x20).

When blanking is enabled, only transparent (Phase 1) memory accesses are required, permitting full processor utilization of the system bus. However, MOB data will be accessed if the MOBS are not also disabled.

DISPLAY ROW/COLUMN SELECT

The normal display space consists of 25 cows of 40 character regions per row. For special display purposes, the display window may be reduced to 24 rows or 38 characters.

There is no change in the format of the displayed information, except that characters (bits) adjacent to the exterior border area are covered by the border.

RSEL Number of rows CSEL Number of columns
0 24 rows 0 38 columns
1 25 rows 1 40 columns

The RSEL bit is in register 17 (0x11) and the CSEL bit is in register 22 (0x16). For standard display the larger display window is normally used, while the smaller display window is normally used in conjunction with scrolling.

SCROLLING

The display data may be scrolled up to one character region in both the horizontal and vertical direction.

When used in conjunction with the smaller display window (above), scrolling can be used to create a smooth panning motion of display data while updating the system memory only when a new character row (or column) is required.

Scrolling is also used for centering a display within the screen.

Bits Register Function
X2, X1, X0 22 0x16 Horizontal Position
Y2, Y1, Y0 17 0x11 Vertical Position

LIGHT PEN

The light pen input latches the current screen position into a pair of registers.(LPX,LPY) on a low-going edge. The X position register 19 (0x13) contains the 8 MSB of the X position at the time of transition. Since the X position is defined by a 9 bit coulter, resolution to 2 horizontal dots is provided. Similarly, the Y position is latched in its register 20 (0x14) with 8 bits provide unique raster resolution within the visible display. The light pen latch may be triggered only once per frame, and subsequent triggers within the same frame will have no effect.

RASTER REGISTER

The raster register is a dual function register. A read of the raster register 18 (0x12) returns the lower 3 bits of the current raster positon (the MSB-RC8 is located in register 17 (0x11)). A write to the raster bits (including RC8) is latched for use in an internal raster compare. When the current raster matches the written value, the raster interrupt latch is set. The raster register should be interrogated to prevent display flicker by delaying display changes to occur outside the visible area. The visible area of the display is from raster 51 to raster 251 (0x033-0x0FB).

INTERRUPT REGISTER

The interrupt register indicates the status of the four sources of interrupt. An interrupt latch in register 25 (0x19) is set to "I" when an interrupt source has generated an interrupt request.

Latch Bit Enable Bit When Set
IRST ERST Actual raster count = stored raster count
IMDC EMDC MOB-DATA collision (first bit only)
IMMC EMMC MOB-MOB collision (first bit only)
ILP ELP First negative transition of LP per frame
IRQ When IRQ output low

To enable an interrupt request to set the IRQ/ output to •'0", the corresponding interrupt enable bit in register 26 (0x1A) must be set to "I”. Once an interrupt latch has been set, the latch may be cleared only by writing a "1" to the associated bit in the interrupt register. This feature allows selective handling of video interrupts without software storing of the active interrupts.

DYNAMIC RAM REFRESH

A dynamic ram refresh controller is built in to the 6567 device. Five 8-bit row addresses are refreshed every raster line.

This rate guarantees a maximum delay of 2.02 ms between the refresh of any single row address in a 128 refresh scheme. (The maximum delay is 3.66ms in a 256 address refresh scheme).

This refresh is totally transparent to the system, since the refresh occurs during Phase 1 of the system clock.

The 6567 generates both SAS and CAS which are normally connected directly to the dynamic rams. RAS and CAS are generated for every Phase 2 and every video data access (including refresh) so that external clock generation is not required.

COLOR CODE TABLE

D11 D10 D9 D8 Hex Colour
0 0 0 0 0x0 Black
0 0 0 1 0x1 White
0 0 1 0 0x2 Red
0 0 1 1 0x3 Cyan
0 1 0 0 0x4 Purple
0 1 0 1 0x5 Green
0 1 1 0 0x6 Blue
0 1 1 1 0x7 Yellow
1 0 0 0 0x8 Orange
1 0 0 1 0x9 Brown
1 0 1 0 0xA Light Red
1 0 1 1 0xB Dark Grey
1 1 0 0 0xC Medium Grey
1 1 0 1 0xD Light Green
1 1 1 0 0xE Light Blue
1 1 1 1 0xF Light Grey

SCREEN POSITION DECODES

HORIZONTAL DECODES

NAME SET CLEAR FUNCTION
HSYNC 416 452 Horizontal sync pulse
HEQ1 178 196 Horizontal equalization pulse 1
HEQ2 434 452 Horizontal equalization pulse 2
HBLANK 396 496 Blanks video during horiz retrace
BURST 456 492 Gates reference color burst
BKDE38 35 339 Enables 38 column background
BKDE40 28 348 Enables 40 column background
BOL 508 4 Begin line (internal clock)
EOL 340 346 End line (internal clock)
VINC 404 412 Increment vertical counter
CW 12 332 Enable character fetch
VMBA 496 332 Buss avail for character fetch
REFW 484 12 Enable dynamic ram refresh
SPBA 336 376 Buss avail for sprite #0 fetch

VERTICAL DECODES

NAME SET CLEAR FUNCTION
VRESET 261 n/a Resets vertical count to zero
VSYNC 17 20 Enables vertical sync
VEQ 14 23 Enables vertical equalazation
VBLANK 13 24 Blanks video during vert retrace
VSW24 55 247 Enables 24 row screen window
VSW24 51 251 Enables 25 row screen window
EEVMF 48 248 Enables character fetch

Register Map

Address D7 D6 D5 D4 D3 D2 D1 D0 Description
00 0x00 M0X7 M0X6 M0XS M0X4 M0X3 M0X2 M0X1 M0X0 MIB 0 X-position
01 0x01 M0Y7 M0Y6 M0Y5 M0Y4 M0Y3 M0Y2 M0Y1 M0Y0 MIB 0 Y-position
02 0x02 M1X7 M1X6 M1X5 M1X4 M1X3 M1X2 M1X1 M1X0 MIB 1 X-position
03 0x03 M1Y7 M1Y6 M1Y5 M1Y4 M1Y3 M1Y2 MlYl M1Y0 MIB 1 Y-position
04 0x04 M2X7 M2X6 M2X5 M2X4 M2X3 M2X2 M2X1 M2X0 MIB 2 X-position
05 0x05 M2Y7 M2Y6 M2Y5 M2Y4 M2Y3 M2Y2 M2Y1 M2Y0 MIB 2 Y-position
06 0x06 M3X7 M3X6 M3X5 M3X4 M3X3 M3X2 M3X1 M3X0 MIB 3 X-position
07 0x07 M3Y7 M3Y6 M3Y5 M3Y4 M3Y3 M3Y2 M3Y1 M3Y0 MIB 3 Y-position
08 0x08 M4X7 M4X6 M4X5 M4X4 M4X3 M4X2 M4X1 M4X0 MIB 4 X-position
09 0x09 M4Y7 M4Y6 M4Y5 M4Y4 M4Y3 M4Y2 M4Y1 M4Y0 MIB 4 Y-position
10 0x0A M5X7 M5X6 M5X5 M5X4 M5X3 M5X2 M5X1 M5X0 MIB 5 X-position
11 0x0B M5Y7 M5Y6 M5Y5 M5Y4 M5Y3 M5Y2 M5Y1 M5Y0 MIB 5 Y-position
12 0x0C M6X7 M6X6 M6X5 M6X4 M6X3 M6X2 M6X1 M6X0 MIB 6 X-position
13 0x0D M6Y7 M6Y6 M6Y5 M6Y4 M6Y3 M6Y2 M6Y1 M6Y0 MIB 6 Y-position
14 0x0C M7X7 M7X6 M7X5 M7X4 M7X3 M7X2 M7X1 M7X0 MIB 7 X-position
15 0x0F M7Y7 M7Y6 M7Y5 M7Y4 M7Y3 M7Y2 M7Y1 M7Y0 MIB 7 Y-position
16 0x10 M7X8 M6X8 M5X8 M4X8 M3X8 M2X8 M1X8 M0X8 MSB of X-position
17 0x11 RC8 ECM Bl*! BLNK RSEL Y2 Y1 Y0 See text
18 0x12 HC7 RC6 RC5 RC4 RC3 RC2 RC1 RC0 Raster register
19 0x13 LPX8 LPX7 LPX6 LPX5 LPX4 LPX3 LPX2 LPXl Light Pen X
20 0x14 LPY7 LPY6 LPY5 LPY4 LPY3 LPY2 LPYl LPY0 Light Pen Y
21 0x15 M7E M6E M5E M4E M3E M2E M1E M0E MIB Enable
22 0x16 - - RES MZM CSEL X2 XI X0 See text
23 0x17 M7YE M6YE M5YE M4YE M3YE M2YE M1YE M0YE MIB Y-expand
24 0x18 VM13 VM12 VM11 VM10 CB13 CB12 CB11 - Memory Pointers
25 0x19 IRQ - - - ILP IMMC IMBC IRST Interrupt Register
26 0x1A - - - - ELP EMMC EMBC ERST Enable Interrupt
27 0x1B M70P M6DP M5DP M4DP M3DP M2DP M1DP M0DP MIB-DATA Priority
28 0x1C M7MC M6MC M5MC M4MC M3MC M2MC M1MC M0MC MIB Multicolor Sel
29 0x10 M7XE M6XE M5XE M4XE M3XE M2XE M1XE M0XE MIB X-expand
30 0x1E M7M M6M M5M M4M M3M M2M M1M M0M MIB-MIB Collision
31 0x1F M7D M6D M5D M4D M3D M2D MIB M0D MIB-DATA Collision
32 0x20 - - - - EC3 EC2 SCI BC0 Exterior Color
33 0x21 - - - - B0C3 B0C2 B0C1 B0C0 Bkgd #0 Color
34 0x22 - - - - B1C3 B1C2 B1C1 B1C0 Bkgd #1 Color
35 0x23 - - - - B2C3 B2C2 B2C1 B2C0 Bkgd #2 Color
36 0x24 - - - - B3C3 B3C2 B3C1 B3C0 Bkgd #3 Color
37 0x25 - - - - MM03 MM02 MM01 MM00 MIB Multicolor #0
38 0x26 - - - MM13 MM12 MM11 MM10 MIB Multicolor #1
39 0x27 - - - - M0C3 M0C2 M0C1 M0C0 MIB 0 Color
40 0x28 - - - - M1C3 M1C2 M1C1 M1C0 MIB 1 Color
41 0x29 - - - - M2C3 M2C2 M2C1 M2C0 MIB 2 Color
42 0x2A - - - - M3C3 M3C2 M3C1 M3C0 MIB 3 Color
43 0x2B - - - - M4C3 M4C2 M4C1 M4C0 MIB 4 Color
44 0x2C - - - - M5C3 M5C2 M5C1 M5C0 MIB 5 Color
45 0x2D - - - - M6C3 M6C2 M6C1 M6C0 MIB 6 Color
46 0x2E - - - - M7C3 M7C2 M7C1 M7C0 MIB 7 Color
47 0x2F - - - - - - - -

NOTE: All dashes read as "1" regardless of written value.

SYSTEM INTFERACE

The 6567vidso controller device interacts with the system data bus in a unique way. a 65XX system requires the system busses only during the Phase 2 (clock high) portion of the cycle. The 6567 device takes advantage of this characteristic by normally accessing system memory only during the Phase 1 (clock low) portion of the clock cycle. Therefore, operations such as character data fetches and memory refresh are totally transparent to the processor and do not reduce the processor through-put. The video chip provides the interface control signals required to maintain this bus sharing.

AEC PH0 CS R/W ACTION
0 0 X X Phase 1 - 8562 Memory Fetch
0 1 X X Phase 2 - DMA (Processor Off)
1 1 0 0 Write to 8562 Register
1 1 0 1 Read from 8562 Register
1 1 1 X Processor Memory Cycle

BUSS MUTLIPLEXING

The video circuit provides the AEC signal (address enable control) which is used to disable the processor address bus drivers, thereby allowing the video device to access the address bus. AEC is active low which permits direct connection to the AEC input of the 65XX family. The AEC signal is activated during every Phase 1 so that processor operation is not normally affected. Because of this bus "sharing", all memory accesses must be completed in 1/2 cycle. Since the video chip provides a IMhz clock (which should be used as system phase 2), a memory cycle is 500ns including address setup, data access and data setup to the reading device.

DMA OPERATION

Certain operations of the 6567require data at a faster rate than available by reading only during the Phase 1 time; specifically, the access of character pointers from the video matrix and the fetch of MIB data. Therefore, the processor must be disabled and the data accessed during the Phase 2 clock. This is accomplished via the BA (bus available) signal. The BA line is normally high but is brought low during Phase 1 to indicate that the video chip will require a Phase 2 data access. Three Phase 2 times are allowed after BA low for the processor to complete any current memory accesses. On the fourth Phase 2 after BA low, the AEC signal will remain low during Phase 2 as the video chip fetches data. The BA line is normally connected to the RDY input of a 65XX processor. The character pointer fetches occur every eighth raster line during the display window and require 40 consecutive Phase 2 accesses to fetch the video matrix pointers.

The MIB pointers are fetched every other Phase 1 at the end of each raster line. As needed, additional cycles are used for MIB data fetches, with all necessary bus control provided by the 8562 device.

Phase Data Condition
1 MIB Pointer
2 MIB Byte 1 Each raster while MIB is displayed
1 MIB Byte 2 Each raster while MIB is displayed
2 MIB Byte 3 Each raster while MIB is displayed

INTERFACE SIGNAL DESCRIPTION

DATA BUS (D7…D0)

The eight data bus pins are the bi-directional data port, controlled by CS, R/W, and Phase0.

The data bus can only be accessed while AEC and Phase0 are high and CS is low.

CHIP SELECT (CS)

The chip select pin, CS, is brought low to enable access to the circuit registers in conjunction with the address and R/W pins.

CS low is recognized only while AEC and Phase0 are high.

READ/WRITE (R/W)

The read/write input, R/W, is used to determine the direction of data transfer on the data bus, in conjunction with CS.

When R/W is high ("1") data is transferred from the selected register to the data bus output.

When R/W is low ("0") data presented on the data bus pins is loaded into the selected register.

ADDRESS BUS (A10…A0)

Address pins A6-A0 are multiplexed to allow direct connection to dynamic RAMs.

During the row address time, A6-A0 are driven on pins A6-A0, while A13-A8 are driven on pins A5-A0 and pin A6 is "1" during the column time. A10-A7 is stable for the entire memory cycle. The lower six address pins, A5-A0, are also bi-directional. During a processor read or write of the video device, address pins A5-A00 are inputs which latch on the low edge of RAS. The data on these address inputs selects the register for read or write as defined in the register map

CLOCK OUT

The clock output, Phase0, is the 1Mhz clock used as the 65XX processor Phase0 in. All system bus activity is referenced to this clock. The clock frequency is generated by dividing the 8Mhz video input clock by eight.

RAS / CAS

The RAS and CAS signals provide the timing signals necessary for dynamic RAMs. These signals are provided twice each clock out cycle to support a memory cycle during both phase 1 and phase 2.

INTERRUPTS (IRQ)

The interrupt output, IRQ, is brought low when an enabled source of interrupt occurs with in the device. The IRQ output is open drain, requiring an external pull-up resistor.

VIDEO INTERFACE

The video output from the 6567 consists of two signals which must be externally mixed together to create NTSC compatible composite video. After appropriate mixing, the resulting signal can directly drive a video monitor or RF modulator for use with a standard television.

VIDEO CLOCK IN

This clock input is the fundamental dot shift rate clock. In addition, all other video sync and system interface signals are derived by dividing this clock. Normally, the desired frequency is 9 Mhz. The primary constaints are the system timing and the requirement that one horizontal raster line is 520 video clock cycles

COLOR CLOCK IN

The color clock is used to derive the chrominance signal. NTSC video systems require this input to be 14.31818 Mhz. This base frequency is divided by 4 internally and then appropriately phase shifted to create the 3.5795 Mhz video color signal for NTSC applications.

SYNC/LUM OUTPUT

SYNC/LUM output from the 6567 contains all the video data, including horizontal and vertical syncs, as well as the luminance information of the video display. It is an open drain output requiring an external pull-up of 500 ohms.

COLOR OUTPUT

The COLOR output contains all the chrominance information, including the color reference burst and the color of all display data. The COLOR output is open source and should be terminated with 1,000 ohms to ground.

ELECTRICAL REQUIREMENTS

ABSOLUTE MAXIMUM RATINGS

Stresses above those listed may cause permanent damage to the circuit. This is a stress rating only. Functional operation of the device at these or any conditions other than those indicated in the operational sections of this specification is not implied.

Characteristic Min Max Units
Ambient temerature under bias -25 +125 Deg. C.
Storage temperature -65 +150 Deg. C.
Applied Supply voltage VCC -0.5 +7.0 Volts
Applied Output voltage -0.5. +5.5 Volts
Applied Input voltage -0.5 +7.0 Volts
Applied Supply Volt. VDD -0.5 +15.0 Volts

OPERATING CONDITIONS

All electrical characteristics (A.C. and D.C.) are specified over the entire range of the operating conditions unless specifically noted.

Condition Min Max Units
Supply Votage (VCC) 4.75 5.25 Volts
Supply Voltage (VDD)) 11.4 12.5 Volts
Free Air Temperature 0 50 Deg. C.
Dot Clock cycle 122 123 ns
Dotclk lo pulse in 60 - ns
Dotclk hi pulse in 45 - ns
Color Clock frequency 14.317 14.319 MHZ
Colorclk lo pulse in 25 - ns
Colorclk hi pulse in 25 - ns

A.C. CHARACTERISTICS

Characteristic Symbol Min Max Units Test Conditions
PW Clkout hi Tph 465 500 ns
PW clkout lo Tpl 475 510 ns
Dly Clk-RASlo Trhl 155 190 ns
Dly Clk-RAShi Trlh £3 50 ns
PW RAS hi Trp 135 - ns
Dly RASlo-CASlo Trcd 25 65 ns
Dly Clk-CASlo Tchl - 220 ns
Dly Clk-CAShi Tclh 15 35 ns
Dly Clk-AEChi/lo Taec 10 30 ns
Dly Clk-BAhi/lo Tba - 300 ns
Setup Addout-RASlo Tasrout 35 - ns 6567 man read
Hold Addout-RASlo Trahout 30 45 ns 6667 mem read
Setup Addout-CASlo Tasc 0 - ns 6567 mem read
Hold Addout-CAShi Tcah 20 50 ns 6567 mem read
Setup Addin-RASlo Tasrin 25 - ns uP read/write
Hold Addin-RASlo Trahin 0 - ns uP read/write
Dly Data-Caslo Tcacout - 220 ns u p read
Dly Clkhi-dataoff Toff 80 135 ns u p read
Setup Oatain-Clk lids 50 - ns menv/uP/color data
Hold Datain-Clk Tdh 40 - ns mem/uP/color data

A.C. characteristic are specified with input waveforms between 0.4V input low level and 2.4V input high level and Dot Clock in of 8.182 Mhz. Outputs are loaded at the rated D.C. currents and voltage with 60fcF total capacitive load (including fixturing). All time measurements of active signals are referenced to 1.5V on inputs and outputs. Time measurements of high impedance signals are referenced to Vol and Voh levels.

D.C. CHARACTERISTICS

Characteristic Symbol Min Max Units Test Conditions
Input high level Vih 2.0 VCC Volts
Input low level Vil -0.5 0.8 Volts
Output High level Voh 2.4 - Volts Ioh = -200uA
Output Low level Vol - 0.4 Volts Iol = 3.2mA
I/O Leakage Ilkg -10 10 uAmps 0.4V<Vout<2.4V
(addr buss off)
(data buss off)
Supply Current ICC - 200 mAmps Outputs open
IDD - 50 mAmps Dot Clk low
Pin capacitance Cpin - 10 pF

6567 TIMING DIAGRAM

6567 Timing Diagram

3.30 - MOS 6569 VIC-II PAL

The 6569 VIC-II (Video Interface Chip II) PAL

3.31 - MOS 6572 VIC-II PAL-N

The 6572 VIC-II (Video Interface Chip II) PAL-N

3.32 - MOS 6573 VIC-II PAL-M

The 6573 VIC-II (Video Interface Chip II) PAL-M

3.33 - MOS 6581 SID

The 6530 SID (Sound Interface Device)

The SID is a mixed-signal integrated circuit, featuring both digital and analog circuitry. All control ports are digital, while the output ports are analog. The SID features three-voice synthesis, where each voice may use one of at least five different waveforms: pulse wave (with variable duty cycle), triangle wave, sawtooth wave, pseudorandom noise (called white noise in documentation), and certain complex/combined waveforms when multiple waveforms are selected simultaneously.

Due to imperfect manufacturing technologies of the time and poor separation between the analog and digital parts of the chip, the 6581's output (before the amplifier stage) was always slightly biased from the zero level. Each time the volume register was altered, an audible click was produced. By quickly adjusting the amplifier's gain through the main 4-bit volume register, this bias could be modulated as PCM, resulting in a "virtual" fourth channel allowing 4-bit digital sample playback.

The better manufacturing technology in the 8580 used in the later revisions of Commodore 64C and the Commodore 128 DCR caused the bias to almost entirely disappear, causing the digitized sound samples to become very quiet. Fortunately, the volume level could be mostly restored with either a hardware modification (biasing the audio-in pin), or more commonly a software trick involving using the Pulse waveform to intentionally recreate the required bias.

The software trick generally renders one voice temporarily unusable, although clever musical compositions can make this problem less noticeable. An excellent example of this quality improvement noticeably reducing a sampled channel can be found in the introduction to Electronic Arts' game Skate or Die (1987). The guitar riff played is all but missing when played on the Commodore 64c or the Commodore 128.

The 6581 and 8580 differ from each other in several ways. The original 6581 was manufactured using the older NMOS process, which used 12V DC to operate.

The 6581 is very sensitive to static discharge and if they weren't handled properly the filters would stop working, explaining the reason of the great quantity of dead 6581s in the market.

The 8580 was made using the HMOS-II process, which requires less power (9V DC), and therefore makes the IC run cooler. The 8580 is thus far more durable than the 6581.

Also, due to more stable waveform generators, the bit-mixing effects are less noticeable and thus the combined waveforms come close to matching the original SID specification (which stated that they will be combined as a binary AND). The filter is also very different between the two models, with the 6581 cutoff range being a relatively straight line on a log scale, while the cutoff range on the 8580 is a straight line on a linear scale, and is close to the designers' actual specifications. Additionally, a better separation between the analog and the digital circuits made the 8580's output less noisy and distorted. The noise in 6xxx-series systems can be reduced by disconnecting the audio-in pin.

The consumer version of the 8580 was rebadged the 6582, even though the die on the chip is identical to a stock 8580 chip, including the '8580R5' mark. Dr. Evil Laboratories used it in their SID Symphony expansion cartridge (sold to Creative Micro Designs in 1991), and it was used in a few other places as well, including one PC sound-card.

Despite its documented shortcomings, many SID musicians prefer the flawed 6581 chip over the corrected 8580 chip. The main reason for this is that the filter produces strong distortion that is sometimes used to produce simulation of instruments such as a distorted electric guitar. Also, the highpass component of the filter was mixed in 3 dB attenuated compared to the other outputs, making the sound more bassy. In addition to nonlinearities in filter, the D/A circuitry used in the waveform generators produces yet more additional distortion that made its sound richer in character.

Source: Wikipedia: MOS Technology 6581

3.34 - MOS 6582 SID

The 6532 SID (Sound Interface Device)

4 - Motorola 68xx CPU Family

The 6800 series of 8-bit CPU Microprocessors

4.1 - 6800 Microprocessor

The 6800 8-bit Microprocessor

5 - Motorola 68K CPU Family

The 68k series of 16-bit CPU Microprocessors

5.1 - 68000 Microprocessor

The 68000 16-bit Microprocessor

5.2 - MC68302 Integrated Multiprotocol Processor

MC68302 Integrated Multiprotocol Processor

The MC68302 Integrated Multiprotocol Processor (IMP) consists of an M68000 microprocessor core and a communications processor.

The features of the IMP are as follows:

16/8 bit operation

The MC68302 can operate either in the full MC68000 mode with a 16-bit data bus or in the MC68008 mode with an 8-bit data bus by tying the bus width (BUSW) pin low.

UDS/A0 functions as A0 and LDS/DS functions as DS in the MC68008 mode.

The BUSW pin is static and is not intended to be used for dynamic bus sizing. If the state of BUSW is changed during operation of the MC68302, erratic operation may occur.

Pin Layouts

There are PQFT and TQFP versions of this chip but the pin numbers do not match up with the datasheet so they have been left out until another source is found.

6 - 70xxx Family

70xxx series

6.1 - μPD7002 12-bit binary A/D converter

12-bit binary A/D converter

The μPD7002 is a high performance, low power monolithic CMOS A/D converter designed for microprocessor applications. The Analogue input voltage is applied to one of the 4 analog inputs.

By loading the input register with the multiplexer channel & the desired resolution of 8 or 12 bits, the integrating A/D conversion sequence is started.

At the end of the conversion the EOC signal goes low and if connected to the interrupt line of a microprocessor will cause an interrupt. At this point the digital data can be read in two bytes from the output registers.

The μPD7002 also features a status register that can be read at any time.

The μPD7002 is the A/D converter used by the BBC Microcomputer.

Pin I/O Description
No Name
1, 2 X0…1 I External Clock Input
3 VSS TTL Ground
4, 6 CI Integrating Capacitor
5, 7 GD Guard
8 VREF I Reference Voltage Input
9 GND Analogue Ground
10…13 CH0…3 I Analog Channel 0…3
14 VDD I TTL Voltage +5V
15…22 D0…7 I/O Data Bus
23 CS I Chip Select
24 WR I Control Bus
25 RD I Control Bus
26…27 A0…1 I Address Bus
28 EOC O End of Conversion Interrupt

Note: Be careful as this chip has 2 grounds which are independent of each other:

  • VSS which is TTL Ground
  • GND which is Analogue ground

7 - 74xxx Logic Family

74xxx series

7.1 - 7400 Quad NAND

Quad 2-input positive NAND gate

7.2 - 7401 Quad NAND

Quad 2-input positive NAnd gate with open collector output

These devices contain 4 independent 2-input NAND gates. The open-collector outputs require pull-up resistors to perform correctly. They may be connected to other open-collector outputs to implement active-low wired-OR or active-high wired-AND functions. Open-collector devices are often used to generate higher VOH levels.

The TI SN5401 & SN54LS01 operate over the full military temperature range of -55°C to 125°C. The SN7401 & SN74LS01 operate over 0°C to 70°C.

Function table (each gate)
Inputs Output
An Bn Yn
HHL
LHH
HLH
LLH
Absolute max ratings over operating free-air temperature range
Supply Voltage VCC '01 & 'LS01 7V
Input voltage '01 5.5V
'LS01 7V
Off-state output voltage 7V
Operating free-air temperature range SN54' -55°C to 125°C
SN74' 0°C to 70°C

7.3 - 7404 Hex Inverter

Hex Inverter

These devices contain 6 hex inverters.

The TI SN5404 & SN54LS04 operate over the full military temperature range of -55°C to 125°C. The SN7404 & SN74LS04 operate over 0°C to 70°C.

Function table (each gate)
Input Output
An Yn
HL
LH

7.4 - 7405 Hex Inverter with Open Collector outputs

Hex Inverter with Open Collector outputs

These devices contain 6 hex inverters.

The TI SN5405 & SN54LS05 operate over the full military temperature range of -55°C to 125°C. The SN7405 & SN74LS05 operate over 0°C to 70°C.

Function table (each gate)
Input Output
An Yn
HL
LH

7.5 - 7406 Hex Inverter with Open Collector High-Voltage outputs

Hex Inverter with Open Collector High-Voltage outputs

These devices contain 6 hex inverters with High-Voltage Open Collectors. The outputs are rated at 30V.

The TI SN5405 & SN54LS05 operate over the full military temperature range of -55°C to 125°C. The SN7405 & SN74LS05 operate over 0°C to 70°C.

Function table (each gate)
Input Output
An Yn
H L
L H

7.6 - 74160 Synchronous 4-Bit counter with direct clear

Synchronous 4-Bit counter with direct clear

7.7 - 74161 Synchronous 4-Bit counter with direct clear

Synchronous 4-Bit counter with direct clear

7.8 - 74162 Fully Synchronous 4-Bit counter

Fully Synchronous 4-Bit counter

7.9 - 74163 Fully Synchronous 4-Bit counter

Fully Synchronous 4-Bit counter

7.10 - 74240 Octal Buffers and Line Drivers With 3-State Outputs

Octal Buffers and Line Drivers With 3-State Outputs

The 74240 provides Octal Buffers and Line Drivers With 3-State Outputs.

They are organized as two 4-bit buffers and drivers with separate output-enable (G) inputs. When G is low, the device passes data from the A inputs to the Y outputs. When G is high, the outputs are in the high impedance state. Inputs can be driven from either 3.3-V or 5-V devices. This feature allows the use of this device as a translator in a mixed 3.3-V and 5-V system environment. To ensure the high-impedance state during power up or power down, G must be tied to VCC through a pullup resistor; the minimum value of the resistor is determined by the current-sinking capability of the driver.

Function table
Inputs Output
G An Yn
L L H
L H L
H L Z
H H Z
Pin I/O Description
No Name
1 1G I Channel 1 output enable
2 1A1 I Channel 1 A side 1
3 2Y4 O Channel 2 Y side 4
4 1A2 I Channel 1 A side 2
5 2Y3 O Channel 2 Y side 3
6 1A3 I Channel 1 A side 3
7 2Y2 O Channel 2 Y side 2
8 1A4 I Channel 1 A side 4
9 2Y1 O Channel 2 Y side 1
10 GND Ground
11 2A1 I Channel 2 A side 1
12 1Y4 O Channel 1 Y side 4
13 2A2 I Channel 2 A side 2
14 1Y3 O Channel 1 Y side 3
15 2A3 I Channel 2 A side 3
16 1Y2 O Channel 1 Y side 2
17 2A4 I Channel 2 A side 4
18 1Y1 O Channel 1 Y side 1
19 2G I Channel 2 Output Enable
20 VCC Power supply

7.11 - 74241 Octal Buffers and Line Drivers With 3-State Outputs

Octal Buffers and Line Drivers With 3-State Outputs

The 74241 provides Octal Buffers and Line Drivers With 3-State Outputs.

They are organized as two 4-bit buffers and drivers with separate output-enable (G) inputs. When G is low, the device passes data from the A inputs to the Y outputs. When G is high, the outputs are in the high impedance state. Inputs can be driven from either 3.3-V or 5-V devices. This feature allows the use of this device as a translator in a mixed 3.3-V and 5-V system environment. To ensure the high-impedance state during power up or power down, G must be tied to VCC through a pullup resistor; the minimum value of the resistor is determined by the current-sinking capability of the driver.

Function table Channel 1
Inputs Output
G An Yn
L L L
L H H
H L Z
H H Z
Function table Channel 2
Inputs Output
G An Yn
H L H
H H H
L L Z
L H Z
Pin I/O Description
No Name
1 1G I Channel 1 output enable
2 1A1 I Channel 1 A side 1
3 2Y4 O Channel 2 Y side 4
4 1A2 I Channel 1 A side 2
5 2Y3 O Channel 2 Y side 3
6 1A3 I Channel 1 A side 3
7 2Y2 O Channel 2 Y side 2
8 1A4 I Channel 1 A side 4
9 2Y1 O Channel 2 Y side 1
10 GND Ground
11 2A1 I Channel 2 A side 1
12 1Y4 O Channel 1 Y side 4
13 2A2 I Channel 2 A side 2
14 1Y3 O Channel 1 Y side 3
15 2A3 I Channel 2 A side 3
16 1Y2 O Channel 1 Y side 2
17 2A4 I Channel 2 A side 4
18 1Y1 O Channel 1 Y side 1
19 2G I Channel 2 Output Enable
20 VCC Power supply

7.12 - 74244 Octal Buffers and Line Drivers With 3-State Outputs

Octal Buffers and Line Drivers With 3-State Outputs

The 74244 provide Octal Buffers and Line Drivers With 3-State Outputs.

They are organized as two 4-bit buffers and drivers with separate output-enable (G) inputs. When G is low, the device passes data from the A inputs to the Y outputs. When G is high, the outputs are in the high impedance state. Inputs can be driven from either 3.3-V or 5-V devices. This feature allows the use of this device as a translator in a mixed 3.3-V and 5-V system environment. To ensure the high-impedance state during power up or power down, G must be tied to VCC through a pullup resistor; the minimum value of the resistor is determined by the current-sinking capability of the driver.

Function table
Inputs Output
G An Yn
L L L
L H H
H L Z
H H Z
Pin I/O Description
No Name
1 1G I Channel 1 output enable
2 1A1 I Channel 1 A side 1
3 2Y4 O Channel 2 Y side 4
4 1A2 I Channel 1 A side 2
5 2Y3 O Channel 2 Y side 3
6 1A3 I Channel 1 A side 3
7 2Y2 O Channel 2 Y side 2
8 1A4 I Channel 1 A side 4
9 2Y1 O Channel 2 Y side 1
10 GND Ground
11 2A1 I Channel 2 A side 1
12 1Y4 O Channel 1 Y side 4
13 2A2 I Channel 2 A side 2
14 1Y3 O Channel 1 Y side 3
15 2A3 I Channel 2 A side 3
16 1Y2 O Channel 1 Y side 2
17 2A4 I Channel 2 A side 4
18 1Y1 O Channel 1 Y side 1
19 2G I Channel 2 Output Enable
20 VCC Power supply

7.13 - 74245 Octal Bus Transceivers With 3-State Outputs

Octal Bus Transceivers With 3-State Outputs
Pin I/O Description
No Name
1 DIR I Control signal direction; High = Bx to Ax Low = Ax to Bx
2 A1 I/O Channel 1 A side
3 A2 I/O Channel 2 A side
4 A3 I/O Channel 3 A side
5 A4 I/O Channel 4 A side
6 A5 I/O Channel 5 A side
7 A6 I/O Channel 6 A side
8 A7 I/O Channel 7 A side
9 A8 I/O Channel 8 A side
10 GND Ground
11 B8 I/O Channel 8 B side
12 B7 I/O Channel 7 B side
13 B6 I/O Channel 6 B side
14 B5 I/O Channel 5 B side
15 B4 I/O Channel 4 B side
16 B3 I/O Channel 3 B side
17 B2 I/O Channel 2 B side
18 B1 I/O Channel 1 B side
19 OE I Active low output enable;
Low = all channels active,
High = all channels disabled, high impedance
20 VCC Power supply

8 - 85xxx Family

85xxx series

8.1 - MOS 8580 SID

The /8580 SID (Sound Interface Device)

9 - 88xxx Logic Family

88xxx series

9.1 - 88120 Quad Line Driver

Quad Line Driver

The 88LS120 is a dual differential, TTL compatible, line receiver for both balanced and unbalanced data transmission. The device features hysteresis and a response control for applications where controlled rise and falltimes and/or high frequency noise rejection are desirable. Threshold offset control is provided for fail-safe protection, should the input be open or short circuited. Each receiver includes an optional 180Ω terminating resistor and the output gate contains a logic strobe for time discrimination.

10 - Zilog

The Z80 series CPU Microprocessors

10.1 - Zilog Z80 CPU

The Z80 Microprocessor

10.2 - Zilog Z80F92

The Z80F92