This covers Spectrum File Formats, either original or modern emulators.
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This covers Spectrum File Formats, either original or modern emulators.
The .TAP
file format is a container used to store data in a format identical to the Spectrum's
SAVE
rom routine.
.TAP
files can be concatenated together so forming a new tape is as easy as joining multiple
.TAP
files together to form a new one.
For example on Linux or MacOS:
1cat part1.tap part2.tap > final.tap
In DOS and Windows:
1copy /b part1.tap + part2.tap final.tap
At a bare minimum, a .TAP
file consists of two blocks; a header block followed by a data block.
Each block consists of the Block Wrapper which then contains data within it.
Header and Data blocks consists of a 2-byte word with the length of the block (including the checksum), the block type, then the block's data and finishing with a single checksum byte.
The block type is either 0x00 for a Header and 0xFF for a Data block.
The checksum byte is in reality a binary XOR of all bytes in the block and not a true checksum.
Byte | Field Description | |||||||
---|---|---|---|---|---|---|---|---|
70Length of block | ||||||||
158n | ||||||||
0 | Block Type | |||||||
1 | n-2 bytes of data | |||||||
n-1 | Check sum byte |
The header block defines the type, filename, length and additional information about the file.
The file name is up to 10 characters padded with spaces.
The length at offset 11 is the number of bytes data in the data block. This excludes the block type and checksum byte.
Parameter's 1 and 2 are determined by the file type. If not used then they are set to 0.
Byte | Description | |||||||
---|---|---|---|---|---|---|---|---|
0 | File Type | |||||||
1 | File Name padded with spaces | |||||||
2 | ||||||||
9 | ||||||||
10 | ||||||||
11 | 70Length of data block | |||||||
12 | 158 | |||||||
13 | 70Parameter 1 | |||||||
14 | 15 | Name for types 1 and 2 | 8 | |||||
15 | 70Parameter 2 | |||||||
16 | 158 |
Type | File Description | Param 1 | Param 2 | ||||||
---|---|---|---|---|---|---|---|---|---|
0 | BASIC Program | Line number to start | Start of variable area relative to program start | ||||||
1 | Number Array |
Variable name, e.g. if DIM a() then this is 0x80 a=0x81, y=0x99
|
|||||||
2 | Character Array |
Variable name, e.g. if DIM a$() then this is 0x80 a=0xC1, y=0xD9
|
|||||||
3 | CODE | Start when saved | 32768 |
For BASIC programs (type 0) the data block consists of a series of lines stored as it is in memory, i.e. in it's tokenised state.
For CODE files it consists of the raw bytes in the order they appear in memory.
For both array types they have a specific structure which won't be described here as they are not of any real use outside a basic program. Only types 0 and 3 are of any use these days.
An example of creating a .TAP
file is available, which shows
a basic loader which then loads a Machine code program.